On Friday, July 13, 2012 10:45:03 Benjamin Thaut wrote: > Am 13.07.2012 10:19, schrieb Mehrdad: > > On Friday, 13 July 2012 at 08:06:08 UTC, monarch_dodra wrote: > >> Move semantics in C++0x are quite nice for optimization purposes. > > > > That's not why they were introduced. > > > > They were introduced for making things like unique_ptr possible. > > Well thats your point of view. I'm coming from the gaming industry, and > everyone I have talked to so far, is happy because they can use it to > optimize better.
I expect that the reality of the matter is that it was introduced for both. - Jonathan M Davis
