Am 13.07.2012 10:19, schrieb Mehrdad:
On Friday, 13 July 2012 at 08:06:08 UTC, monarch_dodra wrote:
Move semantics in C++0x are quite nice for optimization purposes.

That's not why they were introduced.


They were introduced for making things like unique_ptr possible.


Well thats your point of view. I'm coming from the gaming industry, and everyone I have talked to so far, is happy because they can use it to optimize better.

Kind Regards
Benjamin Thaut

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