On 7/13/12 5:11 AM, Jonathan M Davis wrote:
On Friday, July 13, 2012 10:45:03 Benjamin Thaut wrote:
Am 13.07.2012 10:19, schrieb Mehrdad:
On Friday, 13 July 2012 at 08:06:08 UTC, monarch_dodra wrote:
Move semantics in C++0x are quite nice for optimization purposes.

That's not why they were introduced.

They were introduced for making things like unique_ptr possible.

Well thats your point of view. I'm coming from the gaming industry, and
everyone I have talked to so far, is happy because they can use it to
optimize better.

I expect that the reality of the matter is that it was introduced for both.

- Jonathan M Davis

Three. These two plus perfect forwarding. Which is imperfect :o).

Andrei

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