On Sun, 08 Jan 2006 09:23:56 +0100 Denis Oliver Kropp <[EMAIL PROTECTED]>
babbled:

> Carsten Haitzler (The Rasterman) wrote:
> > cairo != evas. cairo is a 2d vector lib with immediate mode rendering. evas
> > is a structured mode canvas with persistant objects. it works for our needs
> > quite well. :) unlike cairo it has a blazing fast software engine and is
> > entirely usable without hardware aceleration. (evas's software engine is an
> > order of about 20-30 times faster than cairo. evas also has an xrender
> > engine, opengl, directfb, runs in the linux framebuffer, can render to
> > memory buffers, supports qtopia and has a cairo engine that is half
> > complete but was not worth completing due to performance issues). evas is
> > designed for doing specific kinds of "display" in a certain way - it's not
> > everything for everyone, but "full" solutions exist on top. ETK and EWL are
> > 2 widget sets that sit on top of evas that provide a large set of widgets
> > and they are growing.
> > 
> > anyway - :) just thought i needed to unlurk :)
> 
> Greetings! :-D
> 
> Did you follow the development with respect to the blending
> problems you complained about some years ago?

yeah. we have it fixed now in a new dfb engine. dst alpha is happy :)

> I've been wondering if Evas on top of DirectFB would make
> use of the enhanced support for Porter/Duff, premultiplied
> alpha etc.

well evas internally is non-premultiplied so we are happy with the 'ye-olde'
dfb :) for xrender we need to pre-multiply it just before pixel upload (done in
software atm)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)

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