On Sun, 08 Jan 2006 09:23:56 +0100 Denis Oliver Kropp <[EMAIL PROTECTED]> babbled:
> Carsten Haitzler (The Rasterman) wrote: > > cairo != evas. cairo is a 2d vector lib with immediate mode rendering. evas > > is a structured mode canvas with persistant objects. it works for our needs > > quite well. :) unlike cairo it has a blazing fast software engine and is > > entirely usable without hardware aceleration. (evas's software engine is an > > order of about 20-30 times faster than cairo. evas also has an xrender > > engine, opengl, directfb, runs in the linux framebuffer, can render to > > memory buffers, supports qtopia and has a cairo engine that is half > > complete but was not worth completing due to performance issues). evas is > > designed for doing specific kinds of "display" in a certain way - it's not > > everything for everyone, but "full" solutions exist on top. ETK and EWL are > > 2 widget sets that sit on top of evas that provide a large set of widgets > > and they are growing. > > > > anyway - :) just thought i needed to unlurk :) > > Greetings! :-D > > Did you follow the development with respect to the blending > problems you complained about some years ago? yeah. we have it fixed now in a new dfb engine. dst alpha is happy :) > I've been wondering if Evas on top of DirectFB would make > use of the enhanced support for Porter/Duff, premultiplied > alpha etc. well evas internally is non-premultiplied so we are happy with the 'ye-olde' dfb :) for xrender we need to pre-multiply it just before pixel upload (done in software atm) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (東京 日本) _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
