That's an interesting question with respect to my desired changes.  Last
night I thought of a change I could make so that the polygon is rendered
with triangles instead of scanlines.  Would it be better to render with
fillTriangle calls because it is usually hardware accelerated?

Mike Emmel wrote:
> Late to this discussion.
> One problem is as far as I know there is no good software fallback for
> fill triangle
> is this true/false ?
>
> Mike
>
>
> On 9/12/06, Ville Syrjälä <[EMAIL PROTECTED]> wrote:
>> On Tue, Sep 12, 2006 at 09:57:07PM +0200, Denis Oliver Kropp wrote:
>> > Ville Syrjälä schrieb:
>> > > It's called once for each clipping rectangle. Othwerwise it would
>> draw
>> > > only the part of the triangle which is inside the last clip.
>> >
>> > Really that way around? Iterating over clips for each triangle?
>> >
>> > It would be more efficient to fill all triangles for each clipping
>> > rectangle.
>>
>> It only draws one triangle :)
>>
>> -- 
>> Ville Syrjälä
>> [EMAIL PROTECTED]
>> http://www.sci.fi/~syrjala/
>>
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>>
>


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