On Wed, Sep 13, 2006 at 07:41:30AM -0400, Matt Lavin wrote:
> That's an interesting question with respect to my desired changes.  Last
> night I thought of a change I could make so that the polygon is rendered
> with triangles instead of scanlines.  Would it be better to render with
> fillTriangle calls because it is usually hardware accelerated?

Yes, it should be faster. However if FillTriangle isn't hw accelerated 
then it would probably be faster to use scanlines (FillTriangle sw 
fallback uses scanlines anyway).

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/

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