Ok, I think I've narrowed the problem down. It seems to be a problem with the implementation of parity.
If you recall, parity=0 gives me slightly jerky motion and parity=1 gives me very bad motion for 29.97 interlaced material. Well, just for laughs I played with 23.976 material, which normally plays very well. Now parity shouldn't have any effect here since the base material isn't interlaced. The results are curious. fieldparity=0 - slightly jerky fieldparity=1 - slightly jerky no parity specified - perfect!!!!!!! What this implies is that the setting of parity has a detrimental effect on playback. Perhaps the slightly jerky motion is not an interlace artifact in this case, but just a rendering delay caused by the code that implements parity? What do you think Ville? Neil -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-users" as subject.
