I'm going to try and change the vo_dfbmga.c file to fix this. Instead of
using the parity setting in dfb, I'm going to try and alter the blit so that
even and odd lines/fields are swapped. This should have the same effect
as parity without the performance hit.

If it works, maybe it can be provided as another option

-vo dfbmga:fakeparity=0    :-)


Neil

>>
>> What this implies is that the setting of parity has a detrimental effect
>> on playback. Perhaps the slightly jerky motion is not an interlace
artifact
>> in this case, but just a rendering delay caused by the code that
implements
>> parity?

>That is possible. Sleeping is bad for performance. This used to be a
>problem on slower machines even without fieldparity but triple buffering
>fixed that.



-- 
Info: To unsubscribe send a mail to [EMAIL PROTECTED] with 
"unsubscribe directfb-users" as subject.

Reply via email to