On Thursday 03 November 2005 14:53, Mark Adams wrote:
> > What I had done was reenable a couple of sections of commented out code.
> > I have reenabled both DLBM_TRIPLE and DLOP_DEINTERLACING, if
> > supported.
> > This is a serious improvement on what I was getting! Maybe getting
> > DLOP_FIELD_PARITY to work properly would be the icing on the cake but
> > for now it's good.
>
> Deinterlacing makes no sense in combination with field parity.  So
> what happens if you enable triple buffering, disable deinterlacing and
> enable field parity?

After a couple of quick tests:

Disabling DLOP_DEINTERLACING and leaving as DLBM_TRIPLE and no 
DLOP_FIELD_PARITY:
        Good A-V sync and no stuttering but the field sync reverses for a few 
frames 
every few seconds. Less watchable than with DLOP_DEINTERLACING but I presume 
this would be a better picture if field synced properly.

Enabling my DLOP_FIELD_PARITY stuff with DLBM_TRIPLE (no DLOP_DEINTERLACING):
        I'm back at my weird stuttering/timing as before.

Triple buffering is definitely helping me but there is just something about 
DLOP_FIELD_PARITY it doesn't like at the moment.

I'll try to fiddle some more...

Cheers,

Laz

_______________________________________________
directfb-users mailing list
[email protected]
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users

Reply via email to