>> Thanks. The /usr/local/etc move did the trick.....on to implementing >> layers/screens. >> > > Great! > > It's so much easier without the FBDev API sitting in your way :) > > OK, after transitioning to devmem from Linux framebuffer, I thought that I would not enable any acceleration and make sure that I set everything up OK with layers and screens.
Unfortunately, I have yet to get the system to come up. Origianlly, I was having problems with the fact that the length information in directfb is not entered in as hex, as the addresses are--I couldn't find this documented anywhere. After fixing this, the system catches a signal 11. Running with --dfb:debug shows the following: Core/GfxState: switch from (nil) (0) to 0x30eec [1] Core/GfxState: mod_hw 0x00033fff, modified 0x00000000 Core/GfxState: mod_hw 0x00033fff, set 0x00000000 Core/GfxState: mod_hw 0x00000000, set 0x00000000 Caught signal 11 (at (nil), invalid address) Can anyone point me toward what this looks like it might be? Thanks, Keith _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users