>> Thanks.  The /usr/local/etc move did the trick.....on to implementing 
>> layers/screens.
>>     
>
> Great!
>
> It's so much easier without the FBDev API sitting in your way :)
>
>   
OK, after transitioning to devmem from Linux framebuffer, I thought that 
I would not enable any acceleration and make sure that I set everything 
up OK with layers and screens.

Unfortunately, I have yet to get the system to come up.  Origianlly, I 
was having problems with the fact that the length information in 
directfb is not entered in as hex, as the addresses are--I couldn't find 
this documented anywhere.  After fixing this, the system catches a 
signal 11.  Running with --dfb:debug shows the following:

Core/GfxState:    switch from (nil) (0) to 0x30eec [1]
Core/GfxState:    mod_hw 0x00033fff, modified 0x00000000
Core/GfxState:    mod_hw 0x00033fff, set 0x00000000
Core/GfxState:    mod_hw 0x00000000, set 0x00000000

Caught signal 11 (at (nil), invalid address)

Can anyone point me toward what this looks like it might be?

Thanks,

Keith


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