Keith Williams wrote:
> 
>>> Thanks.  The /usr/local/etc move did the trick.....on to implementing 
>>> layers/screens.
>>>     
>>
>> Great!
>>
>> It's so much easier without the FBDev API sitting in your way :)
>>
>>   
> OK, after transitioning to devmem from Linux framebuffer, I thought that 
> I would not enable any acceleration and make sure that I set everything 
> up OK with layers and screens.
> 
> Unfortunately, I have yet to get the system to come up.  Origianlly, I 
> was having problems with the fact that the length information in 
> directfb is not entered in as hex, as the addresses are--I couldn't find 
> this documented anywhere.  After fixing this, the system catches a 
> signal 11.  Running with --dfb:debug shows the following:
> 
> Core/GfxState:    switch from (nil) (0) to 0x30eec [1]
> Core/GfxState:    mod_hw 0x00033fff, modified 0x00000000
> Core/GfxState:    mod_hw 0x00033fff, set 0x00000000
> Core/GfxState:    mod_hw 0x00000000, set 0x00000000
> 
> Caught signal 11 (at (nil), invalid address)
> 
> Can anyone point me toward what this looks like it might be?

You probably did not set functions like FillRectangle or Blit after indicating
support in CheckState and setting necessary state values in SetState.

-- 
Best regards,
   Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"

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