Magnus Ekhall wrote:
>>
>> But I'm wondering how the rest would be working as DirectFB does not
>> support TRGB19 at all, except with RGB18 if both are not packed.
>>
> 
> I'm using a pixel format that looks like this:
> 
> BBBBBBGG GGGGRRRR RRxxxxxx
> 
> So it uses 24 bits per pixel but packs the 18 relevant pixels within 
> those 24 bits.
> 
> I don't know if the last 6 bits (the x:es) are used for something.
> 
> When running DirectFB this is automatically reported as RGB18.
> 
> Example applications like skull and neo runs fine, but there are 
> problems: writing text from ft2 fonts etc.

I could imagine the optimized routine is broken.

Please try using the "font-format = ARGB" option in ".directfbrc".

-- 
Best regards,
   Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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