Magnus Ekhall wrote: >> >> But I'm wondering how the rest would be working as DirectFB does not >> support TRGB19 at all, except with RGB18 if both are not packed. >> > > I'm using a pixel format that looks like this: > > BBBBBBGG GGGGRRRR RRxxxxxx > > So it uses 24 bits per pixel but packs the 18 relevant pixels within > those 24 bits. > > I don't know if the last 6 bits (the x:es) are used for something. > > When running DirectFB this is automatically reported as RGB18. > > Example applications like skull and neo runs fine, but there are > problems: writing text from ft2 fonts etc.
I could imagine the optimized routine is broken. Please try using the "font-format = ARGB" option in ".directfbrc". -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users