time is a huge factor for me as well. i have 2 week release cycles for a product i'm working on and have to usually bang out a UI and spec for a given feature within a day.
usually, i do a good job. however, if i had the luxury of time, stuff would be even better. On 10/9/07, Pierre Abel <[EMAIL PROTECTED]> wrote: > > For me, *technical* limitations are not the main limitations, *time* is > the problem. I can design a wonderfull GUI that is technically possible > to implement (I have a developer background too), but if there is not > enough *time* to do..it's useless. > The problem for me is to define what is possible to do within the time > allowed.. > > Pierre ( who's need to negotiate for more time with its client/boss ;-) > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://gamma.ixda.org/unsubscribe > List Guidelines ............ http://gamma.ixda.org/guidelines > List Help .................. http://gamma.ixda.org/help > -- -------------------------------------------------- www.flyingyogi.com -------------------------------------------------- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://gamma.ixda.org/unsubscribe List Guidelines ............ http://gamma.ixda.org/guidelines List Help .................. http://gamma.ixda.org/help
