Well, to get back to your question :"How can we use Flash to improve
an interface or an experience? What makes it better than, say, Ajax
or DHTML for interactivity?"

In my experience-the majority of the
multimedia/illustration/animation/motion graphic artists i know and
graduated with got into using flash in the late 90's and have pushed
the experience ever since. I mean i love google mail etc but it just
does not satisfy me like picknik, sliderocket, ezmo etc. do. With
that base of creative visual interactions brewing over the years
adobe began reaching out to the developers to find ways of organizing
the platform in a way the were comfortable with: classes, dot syntax,
packages, frameworks and Flex builder ide. 

I feel like the nexus of flash ide timeline, AS3, flex, apollo, and
flashlite (and soon thermo) just create an environment/ecosystem that
clients look at and say-"i want that, i want my target audience to be
excited to use my service etc". Plus you tie all the CS3 integration
in and it's just more fun to come to work everyday. So the workers
push the solutions and clients notice. It's more tactile, sketchy,
pusing paint on the canvas way of working and trying stuff.  And I
think the enthusiasm for flash shows up in the work produced.
(37signals is one web based company that i think comes close to it
via their agile methods)

Honestly i love Flash for allowing me to blow off the browser as
well-it's insane the crap they bring to a project when you have the
platform/browser/version to have to support. Flashplayer version is
all i need to sniff for, i have one standard to target, and it's a
smoother development experience. I get to spend more time on the app
and less on resolving browser "issues"

As soon as i can get my clients to access our content via an air app
i will. Heck i can just set up a sprite and render the html to it via
flash in the air runtime since Air supports that via webkit support. 


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Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=21757


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