On Nov 8, 2007, at 8:51 AM, Fred Beecher wrote:

> I don't have "production design skills," but what I do have is  
> almost 10
> years of IA, IxD, usability, & user research experience.  
> Understanding users
> and designing for their needs & behaviors is what I'm good at, and
> prototyping... that is to say *lo-fi* prototyping... is a *key*  
> component of
> my ability to deliver quality work. Lo-fi prototyping is crucial to
> understanding whether basic structures (from simple navigation to  
> fancy Web
> 2.0 gew-gaws) of interaction make sense to their intended audience.  
> If they
> do, great, I can move forward. If they don't, it's back to the  
> drawing board
> for me.

This is a general comment mostly for Dave Malouf, but the sentiment  
Fred is expressing is precisely why I think most "interaction"  
designers or the field of "interaction" design is a subset of  
interface design or the larger digital product design picture and not  
the other way around. There's nothing wrong with this in and of  
itself, but you have to recognize that if this is all you want to do,  
you are only doing one component of the larger digital product design  
picture.

> I am also a big proponent of hi-fi prototyping. But I really feel  
> that it
> should only take place after at least one round of lo-fi  
> prototyping and
> revisions.

I don't think this is in question.

> To me, the purpose of hi-fi prototyping is to determine whether
> the design (and possibly code) that the original IxD has been  
> translated
> into has gotten in the user's way. Just like in lo-fi prototyping,  
> there's
> bound to be some revisions required.

I'll disagree again with this. The purpose of prototyping is to build  
as much of the product as you can before you get to engineering so  
you can test it on all accounts: interaction, graphics, information,  
workflow, terms, brand, the whole thing.

> (There are other situations in which *only* hi-fi prototypes make  
> sense, but
> I see them as the exception rather than the rule.)

Considering I'm seeing this more often than I expect... I have to  
ask. Why would one think this? Every other design profession out  
there builds prototypes, scale models, working forms, etc. Why on  
earth if given the time and budget would you never build one as a  
designer?

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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