On Nov 8, 2007, at 12:51 PM, Fred Beecher wrote:

> Because time and budget are *always* limits. : ) With a lo-fi  
> prototype, not
> very much effort has gone into the design. Just the IA, IxD is  
> responsible
> for that. If you go straight to a hi-fi prototype, then you're risking
> having to make coders, graphic designers, etc. do re-work too because
> something in the IA isn't working.

I never mentioned anything about skipping lo-fidelity or skipping the  
design process in general. Why are you (and others) making that leap  
from what I'm saying?

Also, you mentioned there are situations in which *not* using  
(emphasis yours) hi-fi prototypes make sense. Again, if budget and  
time were not an issue, which situations are you then referring to?

> If your basic lo-fi prototype is working and you've got the time  
> and budget
> then I think a hi-fi prototype is valuable. There is a chance that  
> some
> IA/IxD problems will be found, but the major ones should be weeded  
> out by
> lo-fi testing and shouldn't cause too much re-work for others on the
> project.

This is going in circles. Let's stop presuming building a prototype  
constitutes skipping the design process or even skipping lo-fi  
versions on the path the hi-fi. Remember, I stated "paper is a design  
tool." Design for happens well before prototyping, and continues all  
the way through.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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