In my experience in inheriting a millenial design staff at two different companies, it's some of A and some of B.
- they have a hard time analyzing why a design serves a business need, but want it to be 'good' or 'bad' - I'm finding a larger case of diva-itis in younger staff - they do work hard, but need to like what they do, or they won't do it. - the biggest problem is having them think about dealing with life before there was an internet. Trying to get them to have empathy for someone who did not grow up with a mouse in their hand, or even worse, doesn't like their cel phone, is a bit of a struggle. Of course, we can contribute this to youth and inexperience, and a cultural gap. This is kind of a silly article. I remember the terror over Generation X's anti-authority problems. We got money during the boom, and older people had to listen and be managed by people the age of their kids. The horror! <geezer voice>Get off my lawn, you damn kids! And stand up straight!</voice> Lorelei --- Chris Borokowski <[EMAIL PROTECTED]> wrote: > I agree. Thank you for some sanity on this topic. > > The good things about millenials are the computer > literacy, > > The bad: the selfishness, lack of understanding of > the technology beneath the visuals, and they take Twitter seriously. ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
