Me? I am walking with dinosaurs.

Oleh

On Jan 2, 2008 11:25 PM, Jared M. Spool <[EMAIL PROTECTED]> wrote:

>
>  On Jan 3, 2008, at 12:19 AM, Oleh Kovalchuke wrote:
>
>  On Jan 2, 2008 9:57 PM, Jared M. Spool <[EMAIL PROTECTED]> wrote:
>
>
> > "Why" is irrelevant until you're asked to repeat a past success.
> >
> >
>
> Indeed. And armed with the updated "best practices" for the starting
> designs, you repeat the process with new (or perhaps the same goals), but
> inevitably in a new context.
>
> It is *intelligent* design evolution after all - the starting point will
> not be a primordial soup, the perpetually updated results will differ as
> well with exception of niche platypuses and with the unenviable fate
> of design dinosaurs.
>
>
> Let me know how that works for you.
>
> :)
>
> Jared
>
>  Jared M. Spool
> User Interface Engineering
> 510 Turnpike St., Suite 102, North Andover, MA 01845
> e: [EMAIL PROTECTED] p: +1 978 327 5561
> http://uie.com  Blog: http://uie.com/brainsparks
>
>


-- 
Oleh Kovalchuke
Interaction Design is the Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
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