Me? I am walking with dinosaurs. Oleh
On Jan 2, 2008 11:25 PM, Jared M. Spool <[EMAIL PROTECTED]> wrote: > > On Jan 3, 2008, at 12:19 AM, Oleh Kovalchuke wrote: > > On Jan 2, 2008 9:57 PM, Jared M. Spool <[EMAIL PROTECTED]> wrote: > > > > "Why" is irrelevant until you're asked to repeat a past success. > > > > > > Indeed. And armed with the updated "best practices" for the starting > designs, you repeat the process with new (or perhaps the same goals), but > inevitably in a new context. > > It is *intelligent* design evolution after all - the starting point will > not be a primordial soup, the perpetually updated results will differ as > well with exception of niche platypuses and with the unenviable fate > of design dinosaurs. > > > Let me know how that works for you. > > :) > > Jared > > Jared M. Spool > User Interface Engineering > 510 Turnpike St., Suite 102, North Andover, MA 01845 > e: [EMAIL PROTECTED] p: +1 978 327 5561 > http://uie.com Blog: http://uie.com/brainsparks > > -- Oleh Kovalchuke Interaction Design is the Design of Time http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
