Hi--
Generally what works is do something interactive. Rather than telling
people, have the participants -discover- what design is. Take people
out of their environment (software), and use something familiar and
simple. In the past, I've placed 5-6 computer mice in front of
participants (sometimes one at a time), and asked them to give their
impression of the mouse (essentially a critique) visually,
physically, interactively. This works really well. However, even if
it's familiar, don't use a complicated product like a phone -- it
gets too overwhelming and people lose the point. You can use a number
of objects -- remember to stay in the physical space -- it's too easy
for people to fall into their every day roles as Developer, Tester,
Analyst otherwise. 
my 2 cents.
--Christina


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Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=24171


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