Yikes, didn't mean to ruffle feathers back there; was just clarifying the
definition of UCD, esp. in relation to saying Apple doesn't do UCD but still
makes good products through Genius Design. I naively thought it was a
standard on the list-- obviates the need for a definitions repository.

>> I'd say that anyone calling themselves an Interaction
>> Designer needs to prove that they indeed are good interaction designers,
>> either by their track record or if they don't have any, by having the
right
>> mentors (people, companies or schools).

Er, not sure I agree with requiring everyone with this job title (or with
IxD in their job description) to prove themselves to the world, and I'm not
sure that having rockstar mentors qualifies a designer as good, either. For
example, anyone can call herself a Graphic Designer without having a track
record or crazy famous mentors; as long as she's got the right skills and
doing the right kind of work.

Perhaps what you mean is that we should agree on what it means to be an
Interaction Designer, and on what the craft of Interaction Design means.
There's already a definition of both the craft and the practitioner:
http://ixda.org/about_interaction.php

Perhaps this is a good place for the other proposed definitions list to
live.

- N
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