Absolutely Bruce. There definitely are strengths and weaknesses to both and 
these are all good points, especially in context to the fact that OS Leopard is 
not built for direct touch like iPhone's software. It's ALL in how the software 
is designed. I am saying a laptop with Leopard OS/Windows/etc. probably isn't 
the right platform for multi-touch.

I guess my next conflict is the inconsistency (i.e. iPhone = direct, MacBook 
Air = indirect).

Some additional comments on direct vs. indirect:

> There's been a long-recognized problem with "direct" interfaces when the human
> fingers are involved: they cover up what you're working on.

Let's define what "working on" means. Certainly, there are very precise tasks 
that direct manipulation alone isn't great for (such as typing on a soft 
keyboard). But there are workarounds as you mentioned that are sufficient. 
There are plenty of other more tasks and activities that don't require 
precision like a mouse cursor. It's all in how the software is designed.

Virtual keyboards are nothing to base the success of direct manipulation on. 
Don't tie direct manipulation to using a virtual keyboard. I agree with the 
faults there. What about gestures for scrolling through content, grabbing any 
two points on a photo to resize, place any two contacts on a map to zoom, 
scooping many items together with multiple fingers/hands, etc?

> ...but, in real life, "typing" is a lot faster if you just take your chances
> and correct errors until you get fluid at the task.

I would argue that this IS direct manipulation, your user interface IS the 
physical keyboard. That's valuable. Am I responding to that correctly?

> "Indirect" interfaces, such as the trackpad, eliminate this problem
> by substituting, on the screen, a small pointer for the giant finger,
> so the desired target is not obscured.

It eliminates that problem and that problem only. Are there 2 cursors? It makes 
the mental model more complex due to the size ratio difference between the pad 
and the screen (more hand-eye coordination to deal with much like Wacom tablets 
which I've used for years). This is something people can get used to but isn't 
really adding any value. The value of direct is that you remove the 'mental 
coordination' for simple tasks.

The best metaphor I can come up with is: Direct manipulation on screen is like 
building a ship with your hands. Indirect manipulation of content through a 
computer is like building a model ship inside of a bottle. You are controlling 
other tools to then control your 'materials' or 'content'. Certainly you can 
learn to do this over time, but not without an exorbitant amount of effort and 
mental coordination (which leads to stress, discomfort, and overall 
dissatisfaction when compared to a simpler method).

P.S. I have the same issues with "air gesturing" using a projection system. 
This also is just a novelty to me :)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24564


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