On Jan 19, 2008 7:54 PM, Mark Schraad <[EMAIL PROTECTED]> wrote:
> So - if I am designing the control mechanisms for an elevator that is
> electric and mechanical - I am not an interaction designer? I does
> seem odd to shift the definition from what we do, to what technology
> or medium we do it with.
>
Hi

This is exactly what I asked in my post
http://www.ixda.org/discuss.php?post=24636#24678
as to where exactly is the line when an Industrial Designer becomes
and Interaction Designer
and vice versa. I guess your control mechanism designer is also
trapped within the blurry lines
of Industrial and Interaction design. Let me try and elaborate my point of view.

To begin with let me first define what "Interaction" means to me.
Interaction is really an exchange
of communication between two entities across a medium more
specifically an interface. The
two entities in most situations will be human-human, human-machine or
machine-machine.
The quality of the Interaction between the two entities depends on the
quality of the interface-
how well its defined and more so how well the two entities understand
it. The better the interface
better will be the interaction. So that brings in what designers
really do. They strive to design
the best possible interaction between the two entities which in other
words means they strive to
create an interface that is as well defined as possible (within the
constraints) and more so is
understandable by the two entities to start an interaction across it.

Now I will like to take each of the individual design fields and try
to define what they do.

Industrial Designer: Their main focus is to design an interface
between human and machine where
the machine is generally an electrical or mechanical device. And since
there is an interface,
there is an interaction. The car driver looking at a speedometer to
read the speed is doing
an interaction with the car (asking the car at what speed its going)
where the speedometer is the
interface. The guy who is standing inside an elevator is communicating
with the elevator through
the buttons to tell it where to go and when to stop and the LCD
display which the elevator uses to
communicate back to the person to tell at which floor the elevator is.

Graphics Designer: Their main focus is to design a visual interface
between a human and a
machine where the machine generally is a information system displaying
some information.
The interaction is the exchange of information visually from the
graphics display to the human
eye. The person browsing a website to buy tickets is interacting with
the website and using
the graphics (including text) as the interface for communication.
Please note, the end result
is booking tickets not browsing through some fancy graphical design.
Here again since
the graphics system is the interface its facilitating the interaction.

Software Designer (Not developer). Their main focus is to design an
interface across which
code entities (be it functions, objects, classes, operating system
with the application) take
to each other and exchange data to perform a meaningful task. This
really is a case of
machine-machine interaction as the interacting objects are two
software entities or one
software one hardware entity. Again an interface and an interaction
across that interface
and the interaction is what is of prime importance.

Hardware Designer: Their main focus is to design an interface across
two hardware
entities say - microprocessor and memory or your laptop and cellphone
across bluetooth.
Here again there are two entities, one interface and an interaction
that between the two
entities that needs to be done.

I can go on and on and take each design discipline but every
discipline you take has the core
focus of creating an interface for an interaction to happen between
two entities. The
interesting part is that facilitating the interaction is the sole
purpose of each design
activity and the success of each design activity is gauged by how well
the two entities
are able to interact using the designed interface. Which in effect
means that interaction
design is fundamental to each design discipline and not a discipline
in itself. Interaction
design exists within the context of a design discipline and not
standalone. The fact though
remains that Interaction design has largely been synonymous with Human-Computer
Interaction design and I believe this has been the root cause of all
the confusion. We
took the fundamental core of all design disciplines and mapped it to
the specific
design discipline of Human Computer Interaction. No wonder an
Industrial Designer
comes up and asks why he is any less an Interaction Designer compared
to a person
designing the website for booking the airline tickets :-)

Cheers
Pankaj
________________________________________________________________
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