Andrei Herasimchuk wrote:

> Don't mistake the practical constraints of having designers focus on
> the design so others do the prototyping from not having to have the
> skills to do so in the first place.

I believe that having the skills to create the prototype, in whatever  
form it may take, will make you a better Interaction Designer than you  
would be without those skills. I certainly consider them to be  
critical to my own success. However, I don't believe the lack of those  
skills necessarily results in a poor IxDer. Nor do I believe that lack  
of those skills relegates someone to being a less talented IxDer than  
one with those skills.


> How do you go about designing those things on a lawnmower? Or at
> least the "interaction" of those things? I ask because I honestly
> couldn't tell you! Ask me how to design a painting tool with a Wacom
> input device using a tablet computing system with a wireless
> connection, and I could design you a tool that if it had the right
> pixel processing engine under it could allow an artist to sit in the
> park and paint like they they might with a real canvas and set of
> paints.
>
> How would I design the safety features on a lawnmower? Nope... you
> got me. I have absolutely *no* idea. I wouldn't even know where to
> begin with any confidence.

I've worked with customers in several different industries. Each time  
I started, I didn't know the domain. I didn't know how to design the  
safety features on the lawnmower. My design process, however, gave me  
a confident starting point. I learned about the workers, their  
problems, their tasks, etc. and was able to design solutions that  
helped them.


> Part of picking a career as either a graphic designer or an
> industrial designer is because one wants to design the things those
> fields specialize in. How does someone go to college and pick a
> degree in designing anything as long as it has a "behavioral"
> component. Doesn't *everything* have that? And if so, what exactly
> does it mean?

This reminds me of a story that Dan Boyarski, currently chair of the  
School of Design at CMU, told us about a young girl who when asked  
what she wanted to be when she grew up said, "I want to be a designer  
of everything!" Unrealistic? Yes, most likely. But what I was taught  
there prepared me for more than just designing computer software. I  
only had one semester-long course on "interface design". That's not to  
say that I wasn't doing interface design in other courses, but that  
was the only one that declared it as the true focus of the course. If  
you learn design processes and how to apply them to problems, that  
gets you a long way towards "designing everything as long as it has a  
"behavioral" component."


> Personally, I think there's plenty to do with digital and software.
> Does that mean I think working on power tools is inferior? No. I just
> think it's different, and different enough to be something else.

So you would rather that we be the Software Interaction Design  
Association or Digital Interaction Design Association. I'd prefer we  
remain more inclusive than that. What's to keep someone else from  
saying that designing software for mobile phones is different— 
different enough to be something else?


> So how would the IxDA support the two people, practically speaking?
> The breadth and depth of the various design problems in those two
> examples are rather significant. I can see how an organization could
> support any type of designer, speaking academically or from a more
> theoretical vantage point. But when it comes down to providing
> content, training, education, career paths, conferences,
> certifications... How would the IxDA or any organization handle such
> a diverse membership?

I guess we're just going to disagree. I don't see it as being any  
different. Again, to reference my alma mater, at CMU, the  
Communication Designers and Industrial Designers start off taking the  
same foundation courses. Eventually they decide which area they want  
to focus on and take domain specific courses, but the organization,  
the School of Design, supports them both.

Jack


Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


My goal is to build elegant products.
The products that don't make people think
when they should be doing,
make people think
when they should be learning,
compel them by relating to them,
and simply work.

                        - Robert Hoekman, Jr.


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