On Jan 19, 2008, at 2:01 PM, Andrei Herasimchuk wrote:

> Imagine this for second, even if it seems a little silly. (Or least
> forgive me for my preference in television): In the future,
> interaction design is a more mainstream profession, and Bravo decides
> to create a reality television series called Interact This! built
> around the same model as Project Runway. Now imagine how the
> interaction designers would operate on such a show for the
> challenges. What exactly would they do?

I would expect it to look a lot like the IDEO shopping cart episode of  
60 minutes. Most of the time would be given to research, ideation, and  
mockups, with the high-fidelity prototype being churned out in the  
last 10 minutes for the finale.


> Maybe I'm putting the cart before the horse here, but digital creates
> a well rounded place to start to create a definition that is well
> scoped. With code, there many specific things you can do that are
> high level enough to be used in multiple mediums, as long as there is
> a code component. Without digital or code, the variety of things
> "interaction" can be is rather broad and not very well defined. It
> could literally be almost anything that involves humans, which for
> our practical reality is everything.

I'm not buying it. If Black & Decker hires me to help make their next  
lawnmower easier to use, by golly I've got worthwhile skills and  
experience to bring to bare. How do you turn it on and off? How do you  
account for safety issues? If it's electric, how do you charge it, and  
how does it communicate its status? You can't tell me that the one  
thing that determines whether or not this would be Interaction Design  
is the presence or absence of a digital display. Regardless of whether  
I start it with a mechanical switch or a soft button on a touch- 
screen, the overarching problem to be solved and the processes I will  
use to solve it are exactly the same.


> I mean... I guess I could do it all, but who has the time?

Just because you are an Interaction Designer doesn't mean that you  
have to design everything that any Interaction Designer has ever  
designed. Your focus is computer software, as is mine. But if an  
Interaction Designer ends up specializing in power tools, she's still  
an Interaction Designer and is still a welcome part of this  
organization.


David Malouf said:
> No, I'm not saying that I only want to be in a particular phase.
> I'm saying that ideation is more powerful part of the whole than the  
> craft.
> If I can also guide and challenge the craft and validate it and define
> how it should come out, than the crafts person then becomes a chisel
> weilded by me, or becomes a partner engaged in the same level of
> creative composition from our mutually different areas of expertise.


I'm right there with you, Dave. Depending on the project, I may end up  
building the HTML and CSS for the front end of the application. In  
another project, I'll create Photoshop renderings of screens and write  
specifications to go with them, and then work with a developer to make  
sure they get implemented as I intend. For another task, I may do some  
pencil sketches to work out high-level design and then hand them off  
to another designer to work out the details. One thing is certain: as  
our company grows, I get stretched thinner. In the future, I expect to  
be doing a lot more ideation and direction of others, and a lot less  
pixel-pushing.

Jack


Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


To design is much more than simply
to assemble, to order, or even to edit;
it is to add value and meaning,
to illuminate, to simplify, to clarify,
to modify, to dignify, to dramatize,
to persuade, and perhaps even to amuse.

                             - Paul Rand


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