1) People who have worked in and have been trained in the processes around
studio/crit
* this could be anyone who has either gone to a design school, or figured
out on their own to learn what is learned in a design school, or gained the
experience of design school studio through vocational experience.

2) People who practice multi-linear, exploration as their creative practice,
as opposed to linear thinking

I'll stop there.

To me the question is annoying. Why? b/c so much of the question is already
couched in this assumption that "everyone is a designer"; The engineer, the
banker, my grandmother, etc.

It is also a trap b/c "design" is such a nothing term, so to use the term
"design" by itself, is meaningless. The contexts are important.

So in my mind, most interactive designers are not designers, in that they
actually apply aesthetic treatments usually using techniques that are
derived from engineering practices more than from the traditional design
school processes. Yes, there is room for hybrids in this world and we should
always be willing to take the best of everything we can expose ourselves to,
but I believe there is something at the core of design practice, methods,
education, and systems that is worth holding on to.

design != creation or creativity

-- dave


On Jan 25, 2008 2:04 PM, Mark Schraad <[EMAIL PROTECTED]> wrote:

>  So Dave,
>
> Only because I know that you don't mind being put on the spot. How do you
> define who is a designer? What are the criteria?
>
> Mark
>
>
>
> On Friday, January 25, 2008, at 10:57AM, "dave malouf" <[EMAIL PROTECTED]>
> wrote:
>
> >Sure, (Kumbaya!) we are all "D"esigners, great! (I actually think
> >that most of us aren't designers, btw, but that's a separate
> >topic).
>
>


-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/
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