I'm having this wild urge to blaspheme in the temple again, don't ask me why.
OK, devil's advocate answer to the question: "Why do crappy interfaces sell?" What if, in the immortal words of Bill Murray in the classic summer camp film "Meatballs," "It just doesn't matter!"? In other words, isn't the secret, whispered question behind this larger question really: "What if our work has NO effect on the success or failure of an interactive product?" What if everything we do is for naught? Sound and fury signifying nothing? A fart in the wind? I'm not saying I believe this, I'm just raising the question. It would mean other factors override interface design consistently most of the time, perhaps even TRUMP them. Other factors like what? The position of the moon? Pluto moving into Capricorn? Big budget and branding of the producer? Kairos? The right words at exactly the right moment? The stuff that makes Jello set? The underlying code? Pretty pictures? The perfect photo of a smiling stock photo person, conveying orgasmic joy at the most fulfilling experience of her life? What would the ramifications for us be, if good interface design truly "just doesn't matter"? Chris On Fri, 25 Jan 2008 04:11:00, Pedro Neves <[EMAIL PROTECTED]> wrote: > Hi all, Bruno, > > Why do crappy interfaces sell? > > The resolution of this problem it's mainly in the education and > spreading of the IxD vantages to the point of everyone could identify > the activity. > > For that, the efforts must of UNION, Usability, IxD, Architecture, > Graphic Design ... > > All the initiatives are important, all the opinions count, if we all > fight for the same principles. > > One last remark, in Portugal there are other initiatives specifically > around IxD, Userdesign.org (maybe in association with APPU) it's > dedicated to spread the good principles of IxD within the > professionals, and all the citizens. > > As I write this post I%u2019m translating the first principles of > Tognazzini (http://www.asktog.com/basics/firstPrinciples.html) to > Portuguese and expecting space availability confirmation to organize > a initiative that will use some principles of IxD around urban > spaces, that will count with professionals, neighbours, and space > users in general. > > Cheers, > > Pedro Soares Neves > > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=24918 > > > ________________________________________________________________ > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
