Interesting metaphysical question.

What if there was no God? What if all the praying, reading Torah (or Bible,
or Koran, or Dianetics), good works, moral life, had absolutely no impact on
anything - all that praying - farts in the wind.

To your question - if good interface design just doesn't matter - we just
need to continue to instill the fear of god that it does matter - or sulfur
and fire shall rain down upon their stock valuation and they shall never
enter the pearly Google-gates of wealth, bliss, and everlasting happiness.
Fear should keep them writing checks.

:-)

PS: For your blasphemous statements - "Fetch The Comfy Chair!!!"


On Jan 25, 2008 4:34 PM, Christine Boese <[EMAIL PROTECTED]> wrote:

> I'm having this wild urge to blaspheme in the temple again, don't ask me
> why.
>
> OK, devil's advocate answer to the question: "Why do crappy interfaces
> sell?"
>
> What if, in the immortal words of Bill Murray in the classic summer camp
> film "Meatballs," "It just doesn't matter!"?
>
> In other words, isn't the secret, whispered question behind this larger
> question really: "What if our work has NO effect on the success or failure
> of an interactive product?" What if everything we do is for naught? Sound
> and fury signifying nothing? A fart in the wind?
>
> I'm not saying I believe this, I'm just raising the question. It would
> mean
> other factors override interface design consistently most of the time,
> perhaps even TRUMP them.
>
> Other factors like what? The position of the moon? Pluto moving into
> Capricorn? Big budget and branding of the producer? Kairos? The right
> words
> at exactly the right moment? The stuff that makes Jello set? The
> underlying
> code? Pretty pictures? The perfect photo of a smiling stock photo person,
> conveying orgasmic joy at the most fulfilling experience of her life?
>
> What would the ramifications for us be, if good interface design truly
> "just
> doesn't matter"?
>
> Chris
>
> On Fri, 25 Jan 2008 04:11:00, Pedro Neves <[EMAIL PROTECTED]> wrote:
>
> > Hi all, Bruno,
> >
> > Why do crappy interfaces sell?
> >
> > The resolution of this problem it's mainly in the education and
> > spreading of the IxD vantages to the point of everyone could identify
> > the activity.
> >
> > For that, the efforts must of UNION, Usability, IxD, Architecture,
> > Graphic Design ...
> >
> > All the initiatives are important, all the opinions count, if we all
> > fight for the same principles.
> >
> > One last remark, in Portugal there are other initiatives specifically
> > around IxD, Userdesign.org (maybe in association with APPU) it's
> > dedicated to spread the good principles of IxD within the
> > professionals, and all the citizens.
> >
> > As I write this post I%u2019m translating the first principles of
> > Tognazzini (http://www.asktog.com/basics/firstPrinciples.html) to
> > Portuguese and expecting space availability confirmation to organize
> > a initiative that will use some principles of IxD around urban
> > spaces, that will count with professionals, neighbours, and  space
> > users in general.
> >
> > Cheers,
> >
> > Pedro Soares Neves
> >
> >
> >
> > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> > Posted from the new ixda.org
> > http://www.ixda.org/discuss?post=24918
> >
> >
> > ________________________________________________________________
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> >
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-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"
-------------------------------------------------------
will evans
user experience architect
[EMAIL PROTECTED]
-------------------------------------------------------
________________________________________________________________
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February 8-10, 2008 in Savannah, GA, USA
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