"So if you want something to be "intuitive, " you better know exactly what your user's mental models are for the product you are designing. Otherwise, you're best hope is only going to be able to design something that is "straight forward." Easy to use? Forget it. That only comes rarely and if the problem you need to solve is fairly simple itself."
"But to make it "intuitive" generally speaking? That's not a useful exercise. You have to know your audience and how they think before you can even bother attempting to make something intuitive. And if your audience is "consumer" good luck. You'll need to know more than that." Yes! This is what I am speaking to exactly! Often I hear "This is not intuitive enough" as a reason why a design decision is not a good one. I think this argument falls flat for the same reason you stated above. Unless you are aware of what is intuitive to the person using the system there is no actual way to argue that something is "not intuitive enough." . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=25803 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
