I work in a small open-source software development team within a medical informatics research group. Until last year, our development methodologies had been haphazard -- there were only two or three of us working in the same room, and we were devising our software's requirements as needed. Now we have a substantial relationship with a corporate partner, the group is growing rapidly, and we're implementing more formal development workflows, lifecycles, and conventions.
As the "UI guy," I've taken it upon myself to devise a User Experience Design Process. Ideally, it will identify how the UX "team" will work together with project management, the engineering team, and external stakeholders, and describe what tools/deliverables will be used (personas, user stories, use cases, mockups, wireframes, etc.). The materials I've found about "process" have been very heavy, seemingly from corporate environments, so I'm curious if anyone out there, particularly those in small/medium-sized groups or teams using Agile methodology, can share their design lifecycles. Thanks, Jonathan ______________________________________________________________________ Jonathan Abbett [EMAIL PROTECTED] IndivoHealth PCHR Children's Hospital Informatics Program http://www.indivohealth.org/ http://www.chip.org ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
