Mark Schraad hit the hardest nail on the head: "Determine those skills, topics or ares that your team needs more awareness."
What I've been trying to do with my team at Autodesk in Shanghai is -- since the team in new -- I'm using one hour a week for a coffe-break/team-building/training/all-in-one: the team has different expertise and experience levels, so, I've started a "show and tell", in which each designer brings examples of good/bad design, show to the team and we discuss. To keep somewhat "structured", each week the show and tell has a "topic", based on the Topics from %u201CFirst Principles of Interaction Design, by Bruce Tognazzini (http://www.asktog.com/basics/firstPrinciples.html)... when that runs out, we'll pick something "heavier". Itamar Medeiros { http://designative.info/ } . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=28641 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
