>> Seems to me that frustration and delight are measures of "enjoyability", not "usability". I think there's a difference, and that the difference is important.
I agree. I would not push "usability" too far to become an umbrella term. Frankly, it's kind of a dry, uninviting term. To me describing a design as "usable" sounds like describing a meal as "edible". As others have said on this list before, "usable" would seem to be the minimum goal for a design. Of course, as someone who does this every day, I acknowledge how surprisingly difficult this minimum is to achieve - and that making food edible is certainly the first priority. But assuming we're maintaining reasonable "usability", there ought to be many qualities we can aspire toward. Take for instance, "interesting", "intriguing", "amusing", "fascinating", "absorbing", "fast-paced", "punchy", "diverse", "soothing". I agree with the reformulation If predictable > Then usable. But notice that "predictable" would be considered an insult in a restaurant review. Eugene Chen Design User Experience | Strategy Research Design http://www.eugenechendesign.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=29451 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
