Have been keeping an eye on this thread and was thinking of a real
world example of usability != predictabilty.
You walk up to a door way, you put out your hand to push in the door
and it opens automatically.
I had predicted that I would have to push in the door, but was nicely
surprised when it opened by itself
requiring less physical effect. At the other end of the the scale if
having reached for the door to push it in, I had to pull it out
instead...
But what if there was no door at all.
Think it comes down to having a goal or task in your head and how you
get there can be both predictable or unpredictable in good and bad ways.
On 29 May 2008, at 14:29, Eugene Chen wrote:
While obviously predictability is wanted most of the time, I feel like
this formulation would lead one to making more explicit (ie wordier)
and more consistent (ie conventional) designs.
The designs I admire most have neither of these qualities. The
designs I admire most tend to have a certain amount of ambiguity.
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