While obviously predictability is wanted most of the time, I feel like
this formulation would lead one to making more explicit (ie wordier)
and more consistent (ie conventional) designs.

The designs I admire most have neither of these qualities. The
designs I admire most tend to have a certain amount of ambiguity, but
because of a certain internal logic/aesthetic/feel - users seem
comfortable to explore them, click around, figure out  a new space,
new possibilities. This kind of ambiguity is a requirement in video
games, but also can lend other applications a kind of intriguing
quality.

It's great when users trust the design to give them a good time.
Then the design doesn't have to be so defensive or try so hard to be
predictable.

Also, more and more interaction design is moving into behind the
scenes algorithms which aren't really predictable. For instance, you
can't predict the result of a search query or you wouldn't need to
do it.

Lastly, good art avoids predictability and I think there is room in
what we do for these softer qualities.

I would prefer "possible" or "probable" over "predictable".

- Eugene


Eugene Chen Design
User Experience | Strategy   Research   Design
http://www.eugenechendesign.com




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Posted from the new ixda.org
http://www.ixda.org/discuss?post=29451


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