Do your prototypes look like clickable wireframes or do you skin them in
graphic design to imitate the final product look?

Like others have said already, it depends (on deliverable as well as what is a prototype). But to at least answer something more, let's give it a shot. :)

I hardly ever share just skeletons. We discuss over a board, over a hand drawn wireframe and I perhaps draw some initial ones to my sketchbook. But after the very initial stages, we've started to work on more or less pixel perfect material when it comes to static prototypes. Interactive sketches are often made to test specific details of the 'thing' instead of the whole at once - and these too are close to pixel perfect. And then there's lot of iterating with the final 'thing'.

There are some exceptions, for example sketches in very early phases when it is still under consideration what it is that the team will be doing. Also, when existing UI frameworks are utilized, there is no point trying to mimic those and thus quick mock-ups or templates get used. Then there are more conceptual and experimental things that are used to get the feeling, and level of detail for those can be whatever is considered enough (but these are seldom spread onward). I'm sure there are other cases as well, but I run into those less often as of now.


- Janne Kaasalainen

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