Do your prototypes look like clickable wireframes or do you skin
them in
graphic design to imitate the final product look?
Like others have said already, it depends (on deliverable as well as
what is a prototype). But to at least answer something more, let's
give it a shot. :)
I hardly ever share just skeletons. We discuss over a board, over a
hand drawn wireframe and I perhaps draw some initial ones to my
sketchbook. But after the very initial stages, we've started to work
on more or less pixel perfect material when it comes to static
prototypes. Interactive sketches are often made to test specific
details of the 'thing' instead of the whole at once - and these too
are close to pixel perfect. And then there's lot of iterating with the
final 'thing'.
There are some exceptions, for example sketches in very early phases
when it is still under consideration what it is that the team will be
doing. Also, when existing UI frameworks are utilized, there is no
point trying to mimic those and thus quick mock-ups or templates get
used. Then there are more conceptual and experimental things that are
used to get the feeling, and level of detail for those can be whatever
is considered enough (but these are seldom spread onward). I'm sure
there are other cases as well, but I run into those less often as of
now.
- Janne Kaasalainen
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