On 6/23/08, Andrei Herasimchuk <[EMAIL PROTECTED]> wrote:
>
>
> Year 3:
> Design Research
> Digital Prototyping
> ***Physical Computing (This might be too early here, depending on
> technology, so it would need to scale with the times)
> Design Theory
> ***(Removed Interface Design: No need to confuse the issue as no one would
> be able to tell you what "interface design" is in relation to this course
> since the topics here cover all interface design issues. Best to cover
> whatever you meant here in the prototyping course)


Overall, I like your modifications... But I might leave "Interface Design"
in there. One of the most relevant courses I took in school was called
simply, "User Interface Design." It was offered through the Computer Science
department, and was taught by an HCI-focused professor... Joseph Konstan
(google him... he's big into recommendation engines, etc.)

The course was structured in a very interesting fashion... you could take it
as a coder or non-coder. I, of course, took it as a non-coder. We learned
about user research, HCI UI design principles, etc. in addition to all the
code-specific stuff, and we worked together in groups on a project. So in
our group, I was the designer working with four coders. I was able to apply
what we were learning in class combined with what I already knew from my
technical communication classes. I found this to be very instructive. It was
very much like what some of my subsequent experience has been like, and I
feel it helped me work with technical people more effectively.

In most of this curriculum that we're throwing around here, we're focusing
on *aspects* of our craft rather than putting it together. Yes, the senior
project gets at that, but outside of that (and possibly Physical
Computing?), Interface Design is the only other course that starts to look
at the craft holistically. I'm of the mind that the more courses that do
this the better. Practice is what makes us practitioners.

- F.
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