On Jun 23, 2008, at 7:05 PM, Dan Saffer wrote:
the visual look (icons, color, type, composition of any screen
elements), along with higher level metaphors and organizing
principles about the interface on the whole.
This is as important to understand as programming, even if the
interaction designer does not operate at this level (which many will
not, the same way that many will never program their own designs).
But it is important to understand how a look and feel is applied to
an underlying structure (often visualized as wireframes).
That's what I was thinking anyway.
That's what I thought you might mean, and I largely agree. I think
you'd be able to handle that particular set of issues during the
digital prototyping course, as a direct supplement to it. And it would
fit best there as it would be the moment where you have to make
something real. It would be sticky if taught directly tied to
prototyping imho.
Separating it out also runs into the problem that "interface design"
as practiced to today is limited in scope due to technology
constraints. Whereas "interface design" in the near future will assume
more 3D spatial concerns, more multi-touch concepts and far more
dynamic display devices.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
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