See original comment, followed by a response.

<original>

> Regarding "cranking out design", I would NEVER underestimate what you learn
> when you have exposure to lots of work with tight deadlines. I'd say this
> is
> the best experience an IxD practitioner could have, if it's coupled with
> varied projects, ownership and optimization.
>
> "Advancing the field" in a vacuum I guess could lead to new useful ideas,
> it's debatable the efficiency of this method. I'd say it's better if
> striving to "Advance a Field" is coupled with a real problem to solve,
> within a real business environment.
>
>
> And it's "Prima donna".  ;)
> (this doesn't get caught in my spell check ;)
>

</original>

Groups are hard to figure out.  If you're a competent designer, and good at
deadlines, and have a track record of delivery - You're gold.  You are
creative, helpful, useful... a leader.

What do you need research for?

If you do research on interaction design, especially socio-technical systems
like I do, you quickly discover that there is little in the presently
constructed design community to guide you in the creation of meaningful,
complex social interactions exclusively through technology.

We need research because technology is permitting the constant construction
and reconstruction of human social experience;  Human collaboration and
distributed work.  It's a wicked problem.  What we presently know about
design from practice is insufficient.   Research extends the conversation to
experienced lived with users of our creations.

So, I come back to groups being hard to figure out - And, perhaps easy.
There's "in groups" and "out groups" that reinforce each other in a
community.  The present discourse guides us toward viewing PhD's
(researchers) and highly skilled and accomplished designers as different
groups, with different skills and different interests.  Conflict is implicit
in these posts.

I suppose my hope is to disarm this.  Users would appreciate it if we did.

Sean


> --
> Joseph Rich Rogan
> President UX/UI Inc.
> http://www.jrrogan.com
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-- 
Sean P. Goggins
http://www.goggins.com

``Design is what you do when you don't [yet] know what you are doing.''
-- George Stiny, Professor of Architecture, Massachusetts Institute of
Technology,

"I'd write over and over, 'I will not throw into coverage' "
--Brett Favre

http://www.wisconsinidea.wisc.edu/history.html
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