On Jul 3, 2008, at 9:55 AM, Scott Berkun wrote:

Error messages are popular simply because they are the cheapest interaction a programmer has - it's much less work to handle users with errors than it is to write code that gracefully resolves issues on its own.

So like in many cases, the question isn't as much about what the superior design is, it's finding a way to make that superior design affordable to build.

Clearly, this is a non-trivial task and more often than not a goal to strive for in the hope of minimizing error messages.

I will say that this isn't only just an expedient method for developers--I can tell when I'm getting lazy in my thinking when the best I can offer is a pop-up error message. It can be an easy trap for designers to fall into as well.

Dan


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to