There's another way to approach this, that I think at least conceptually can 
help the designer make the right choices. We should all eradicate the word 
"error" from our design vocabularies.

I propose that the user NEVER makes errors. The user may do unexpected things, 
or provide unexpected input, or act in ways that the system is not 
sophisticated enough to deal with. Or that the sponsor of the system chooses 
not to deal with. But no error has occurred. Even a slip, where the user acts 
in a way contrary to their own intention, can be anticipated.

I personally think we should always avoid the word error in our artifacts. Most 
certainly in the UI. But even in our internal documentation and discussions. 
Calling these incidents "unexpected events" instead of "errors" leads to a 
totally different mind-set about how to deal with them. To begin: Let's start 
examining our expectations.

Paul Eisen
Principal User Experience Architect
tandemseven


-----Original Message-----
From: Dan Saffer
<snip>

The system should never present an error message to a user unless the
user has done everything right but the system itself cannot respond
correctly. Users should otherwise never be allowed to make "errors."

<snip>





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