David - You can apply most, if not all, of the same heuristic
principles that you apply to a strictly UI analysis, but I would also
integrate key physical ergonomic factors like reach and posture. 
Here's a quick description of those characterisitcs -

Feedback - Identify where the user's access to sensory feedback
(e.g. visual, tactile) is comprised 

Reach - Identify situations where the user's major limbs (arms,
legs) and minor limbs (fingers) must over-extend in order to
carry-out a task 

Clearance - Identify situations where the user's major limbs (arms,
legs) and minor limbs (fingers) must function within a limited space,
such as finger holes or a handle 

Posture - Identify situations where the user's overall body posture
is deviated from neutral position, as well as deviations at key
joints (e.g. shoulder, wrist) 

Strength - Identify situations where the user must apply excessive or
prolonged force for movement or stability, relative to their strength
capabilities 

For a little more context, see 5 Guidelines for Ergonomic
Observations (focused on field observations, but applicable to
heuristics) - http://tinyurl.com/4pzb3c



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=33561


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