David - You can apply most, if not all, of the same heuristic principles that you apply to a strictly UI analysis, but I would also integrate key physical ergonomic factors like reach and posture. Here's a quick description of those characterisitcs -
Feedback - Identify where the user's access to sensory feedback (e.g. visual, tactile) is comprised Reach - Identify situations where the user's major limbs (arms, legs) and minor limbs (fingers) must over-extend in order to carry-out a task Clearance - Identify situations where the user's major limbs (arms, legs) and minor limbs (fingers) must function within a limited space, such as finger holes or a handle Posture - Identify situations where the user's overall body posture is deviated from neutral position, as well as deviations at key joints (e.g. shoulder, wrist) Strength - Identify situations where the user must apply excessive or prolonged force for movement or stability, relative to their strength capabilities For a little more context, see 5 Guidelines for Ergonomic Observations (focused on field observations, but applicable to heuristics) - http://tinyurl.com/4pzb3c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=33561 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help