There's also a parallel with the plaster analogy in the design of
complex spatial interactions called "bodystorming." Doing with
physical space and human beings what you're describing with the
plaster and chisel. This type of prototyping is probably more in the
spirit of what Jonas was originally talking about.

// jeff

adamya wrote:
> I took that to be similar to how I would mess around 
> in plaster when I was doing a 'grip' and the tactile 
> nature of the act would inform my design process (chisel 
> biting through and plaster flying...ah, those were 
> the days!).  


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=33500


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to