There's also a parallel with the plaster analogy in the design of complex spatial interactions called "bodystorming." Doing with physical space and human beings what you're describing with the plaster and chisel. This type of prototyping is probably more in the spirit of what Jonas was originally talking about.
// jeff adamya wrote: > I took that to be similar to how I would mess around > in plaster when I was doing a 'grip' and the tactile > nature of the act would inform my design process (chisel > biting through and plaster flying...ah, those were > the days!). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=33500 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
