Yo Terry! I have to call "Foul!" on that one. Let's be nice and respectful of each other. No need to be nasty.
-- dave On Fri, Sep 26, 2008 at 10:59 AM, Terry Fitzgerald < [EMAIL PROTECTED]> wrote: > If you've ever wondered what it's like to be perfect - Ask Andrei - > apparently he has had the experience > > On Thu, Sep 25, 2008 at 8:28 AM, David Malouf <[EMAIL PROTECTED]> wrote: > >> Andrei said. "We won't truly agree on much of the larger picture until you >> change your stance that "interaction" designers need not understand fully >> the fundamentals of graphic design as part of the job description. That >> means the fundamentals of good typography, color theory and application, >> composition, the grid, layout, etc. I'll let you off the hook in bringing >> up >> basic markup and scripting skills for now." >> >> To create compelling interfaces everything you said is TRUE. All those >> skills are required. >> Where we disagree is that all of them need to be in a single human being >> and >> that their conglomeration is equal to the discipline of interaction >> design. >> >> I.e. in my industrial design shop I will never be an expert in 3D form, >> though the form and even 3D behavior of the objects designed in the studio >> are important to the overall interfacing between human and product and >> well >> that product as a mediator between the human and the underlying software >> embedded in that 3D form. I'm also not an iconography so the labeling on >> keypads is best done by someone else. But I do step in for the layout and >> feel of the interface as it impacts HF and cognitive aspects. >> >> I think it is off to say that the practitioner needs to do everything. >> >> Now, back to education. Any interaction design program (bachelor's or >> masters) should require the same design fundamentals that any industrial >> designer or architect would go through. I'm sure this covers issues of >> line >> and color, but usually doesn't include issues of layout and type (graphic >> design). I think your assumption that "graphic design" is always in the >> domain of the interaction designer is a false one. But if an IxD knows >> they >> will be working in 2D systems as their primary canvas than sure, they >> should >> learn as much about 2D communication design as is required to communicate >> the behavior of the interfaces they are designing. I don't expect them to >> master 2D communication design any more than I would expect them to master >> 3D product design. >> >> Now another way to look at the education piece, is that you could say that >> Interaction Design is a specialty on top of 2D or 3D design education like >> surgery on top of cardiology or surgery on top of neurology. Its surgery >> with a ton of similarities between them regardless of anatomy, but within >> specific anatomy areas, it requires very different craft skills. >> >> -- dave >> >> >> -- >> David Malouf >> http://synapticburn.com/ >> http://ixda.org/ >> http://motorola.com/ >> ________________________________________________________________ >> Welcome to the Interaction Design Association (IxDA)! >> To post to this list ....... [EMAIL PROTECTED] >> Unsubscribe ................ http://www.ixda.org/unsubscribe >> List Guidelines ............ http://www.ixda.org/guidelines >> List Help .................. http://www.ixda.org/help >> > > > > -- > Regards > > Terry > -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
