Yo Terry! I have to call "Foul!" on that one.
Let's be nice and respectful of each other. No need to be nasty.

-- dave


On Fri, Sep 26, 2008 at 10:59 AM, Terry Fitzgerald <
[EMAIL PROTECTED]> wrote:

> If you've ever wondered what it's like to be perfect - Ask Andrei -
> apparently he has had the experience
>
> On Thu, Sep 25, 2008 at 8:28 AM, David Malouf <[EMAIL PROTECTED]> wrote:
>
>> Andrei said. "We won't truly agree on much of the larger picture until you
>> change your stance that "interaction" designers need not understand fully
>> the fundamentals of graphic design as part of the job description. That
>> means the fundamentals of good typography, color theory and application,
>> composition, the grid, layout, etc. I'll let you off the hook in bringing
>> up
>> basic markup and scripting skills for now."
>>
>> To create compelling interfaces everything you said is TRUE. All those
>> skills are required.
>> Where we disagree is that all of them need to be in a single human being
>> and
>> that their conglomeration is equal to the discipline of interaction
>> design.
>>
>> I.e. in my industrial design shop I will never be an expert in 3D form,
>> though the form and even 3D behavior of the objects designed in the studio
>> are important to the overall interfacing between human and product and
>> well
>> that product as a mediator between the human and the underlying software
>> embedded in that 3D form. I'm also not an iconography so the labeling on
>> keypads is best done by someone else. But I do step in for the layout and
>> feel of the interface as it impacts HF and cognitive aspects.
>>
>> I think it is off to say that the practitioner needs to do everything.
>>
>> Now, back to education. Any interaction design program (bachelor's or
>> masters) should require the same design fundamentals that any industrial
>> designer or architect would go through. I'm sure this covers issues of
>> line
>> and color, but usually doesn't include issues of layout and type (graphic
>> design). I think your assumption that "graphic design" is always in the
>> domain of the interaction designer is a false one. But if an IxD knows
>> they
>> will be working in 2D systems as their primary canvas than sure, they
>> should
>> learn as much about 2D communication design as is required to communicate
>> the behavior of the interfaces they are designing. I don't expect them to
>> master 2D communication design any more than I would expect them to master
>> 3D product design.
>>
>> Now another way to look at the education piece, is that you could say that
>> Interaction Design is a specialty on top of 2D or 3D design education like
>> surgery on top of cardiology or surgery on top of neurology. Its surgery
>> with a ton of similarities between them regardless of anatomy, but within
>> specific anatomy areas, it requires very different craft skills.
>>
>> -- dave
>>
>>
>> --
>> David Malouf
>> http://synapticburn.com/
>> http://ixda.org/
>> http://motorola.com/
>> ________________________________________________________________
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>
>
>
> --
> Regards
>
> Terry
>



-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/
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