Wow! what a great conversation.

I need to totally agree and forgive me also disagree. 
For the types of artifacts (media) that is being discussed thus far
visual design in many respects is the receptical for the interactions
we are designing and thus the communication layer. Successful
interactions need to be communicated and need to respond to
communications and thus for the former to occur where relevant great
visual can help an interaction design immensely.

Ok, here is where I disagree.
What about where vision is not in play? What about the interaction
design of gestural   audio systems? So yes, an interaction designer
can create great interactions without great visual design. But that
doesn't mean he can do so without great care towards crafts of form.


Now the other disagreement is going back to the true spirit of the
original point, but I want to ask in a question. Where does
Craigslist, Google Maps and MySpace fall.
Yup, none of these have GREAT visual design, but arguably all 3 had
greatly successful interaction design, no? 

To me the greatest problem we have is that we actually do not have a
well articulated method for actually determining what is GREAT IxD.
There is no methods of "critique" in IxD that I have uncovered or
seen based in a strong relationship to both foundation and design
history which is are required for any design critique to be anything
other than well "opinion" and "utilitarian".


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=34316


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