Cool point there, too.
It seemed to fill a need, then become so common as to become the default.
Every time I go to it (to reference a band I just heard or because
someone friended me),
I can all but see the words "DANCING BEAR" blinking across the screen.

Scott

On Wed, Oct 15, 2008 at 9:39 AM, Will Evans <[EMAIL PROTECTED]> wrote:
> To Dave's point:
> "So yes, an interaction designer can create great interactions without great
> visual design."
>
> But many compelling interactions require great creative to give them emotive
> appeal - and as we have all read Norman's book - we know that emotive
> attraction IS perceived usability. Great IxDs don't need to be great visual
> designers - but they should team up with them and understand the power of
> attraction. Gestural interface interaction on the iPhone is great - but the
> GUI is sexy - it looks good and it feels good.
>
> I agree about MySpace - the visual design, to say the least and be kind -
> sucks sewer water through a strychnine-laced straw. I agree with Dave that
> the interaction design has been successful, but I think the IxD of MySpace
> is just as fetid - autoplay music anyone? Success yes - good IxD - notably
> horrid.
>
> On Wed, Oct 15, 2008 at 9:30 AM, David Malouf <[EMAIL PROTECTED]> wrote:
>
>> Wow! what a great conversation.
>>
>> I need to totally agree and forgive me also disagree.
>> For the types of artifacts (media) that is being discussed thus far
>> visual design in many respects is the receptical for the interactions
>> we are designing and thus the communication layer. Successful
>> interactions need to be communicated and need to respond to
>> communications and thus for the former to occur where relevant great
>> visual can help an interaction design immensely.
>>
>> Ok, here is where I disagree.
>> What about where vision is not in play? What about the interaction
>> design of gestural   audio systems? So yes, an interaction designer
>> can create great interactions without great visual design. But that
>> doesn't mean he can do so without great care towards crafts of form.
>>
>>
>> Now the other disagreement is going back to the true spirit of the
>> original point, but I want to ask in a question. Where does
>> Craigslist, Google Maps and MySpace fall.
>> Yup, none of these have GREAT visual design, but arguably all 3 had
>> greatly successful interaction design, no?
>>
>> To me the greatest problem we have is that we actually do not have a
>> well articulated method for actually determining what is GREAT IxD.
>> There is no methods of "critique" in IxD that I have uncovered or
>> seen based in a strong relationship to both foundation and design
>> history which is are required for any design critique to be anything
>> other than well "opinion" and "utilitarian".
>>
>>
>> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
>> Posted from the new ixda.org
>> http://www.ixda.org/discuss?post=34316
>>
>>
>> ________________________________________________________________
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>
>
>
> --
> ~ will
>
> "Where you innovate, how you innovate,
> and what you innovate are design problems"
>
> ---------------------------------------------------------------------------------------------
> Will Evans | User Experience Architect
> tel: +1.617.281.1281 | [EMAIL PROTECTED]
> aim: semanticwill     |  gtalk: wkevans4
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