Thanks, that's great. I forgot to mention that it's not necessarily web-based, so these last parts probably suit best. I've always tried to teach interaction design on a broader basis so that the skills don't go out of date as the tools change. Good to confirm that I'm probably on the right track.

Anthony Zeoli wrote:

Oh, I almost forgot. My Fundamentals of Interactive Multimedia class was of critical importance, as it gave me a fuller understanding of interactivity. It was based a lot on theory about how we navigate interactive spaces and how we may be immersed in 3-D environs in the future; for example, walking into a room where you might be able to interact with something you are only
seeing through some type of headgear.

Also, I took a class in gaming, which focused on play as an theory while asking us to create interactive play experiences, both digitally and in the analog domain. Very useful to see how people think about solving problems
and implementing steps to complete to get to the end of a process.


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