Thanks, that's great. I forgot to mention that it's not necessarily
web-based, so these last parts probably suit best. I've always tried
to teach interaction design on a broader basis so that the skills
don't go out of date as the tools change. Good to confirm that I'm
probably on the right track.
Anthony Zeoli wrote:
Oh, I almost forgot. My Fundamentals of Interactive Multimedia class
was of
critical importance, as it gave me a fuller understanding of
interactivity.
It was based a lot on theory about how we navigate interactive
spaces and
how we may be immersed in 3-D environs in the future; for example,
walking
into a room where you might be able to interact with something you
are only
seeing through some type of headgear.
Also, I took a class in gaming, which focused on play as an theory
while
asking us to create interactive play experiences, both digitally and
in the
analog domain. Very useful to see how people think about solving
problems
and implementing steps to complete to get to the end of a process.
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