David Malouf...great, provocative post. 

OK...this is what I believe in: Design to empower people. Design to
encourage and allow people to question. Design to encourage
mindfulness of self.  Design to encourage, teach, and reward critical
thinking.  Design to allow people to see there are choices...that
there are always choices.  Design to encourage non-lemming-like
behaviors.  Design to reward people for being themselves and thinking
in their own unique ways.  Design to help people understand their
impacts on others and the environment.  Design to create comfort
around the existence of negative capability, ambiguity, complexity
and "not knowing."  Design in ways that reward finding that
there's almost never one "right" answer and to distrust claims of
absolute correctness.  Design to communicate divergence from any
groupthink is ok.  Design to convey it's more important to their
gut, instincts, and passions rather than someone on twitter. Design
to show that we're all different, and we're all connected.  Design
unashamedly with love and inspire love in others.

That is what I'm a zealot about.

It's none of my business (or concern) what precisely somebody
believes, or what they do with their highly functioning brain and
heart.  My work is done if people are more mindful after interacting
with something I've designed than beforehand.  If they're smarter.
If their awareness of choices is greater, rather than narrowed.  If
they don't feel duped, or helpless, or hapless, or less important. 
If they're willing to take a chance on something scary, and be a
little bit more ok with doing so.

I don't believe the concept of choice architect is literally about
placing multi-grain organic crackers on central shelves rather than
Cheez Whiz.  The point, as I see it, is to be mindful of choices
we're making as designers -- to know with every breath and with
every decision that our decisions are NOT value neutral -- they are
not made in a vacuum from ethics and morality, and even minutely may
impact people's lives and they way they move forward in their lives.
That we're designing for human beings and we *are* impacting them.
That power is embedded in our position, and to use that power
thoughtfully . Whenever possible, to share our power with "users,"
rather than take it away by telling what to do. And to own, and take
responsibility for, the behaviors we are eliciting, encouraging, and
rewarding. 

Manipulation is manipulation whether it's intended for [what an
individual or group considers] Good or for Harm. Propaganda is
propaganda whether convincing children not to smoke, or discouraging
people not to throw trash out the car window because it makes the
Indian or Baby Jesus cry, or conveying that turning to a pill to
sleep is normal, expected, The Answer.  To be unflinchingly plain
with ourselves about what we're doing, and do our best to
rationalize.

The example provided of Obama is important, but undifferentiated.
What Obama as an individual seems to have espoused vs what his
campaign and soon Administration are catalyzing via IxD (and social
media) are radically different. The latter (campaign and
Administration) have clear agenda and vested interest in the specific
actions people take. They are/were intended to benefit the campaign
and the Administration. They also had/have aims for benefiting
communities, humanity, etc. But clearly a keen element of
self-interest. The end of the civic engagement, thus far, has not
been the Kantian "Ding an sich" -- in this case: civic engagement
as an end in itself -- to empower individuals to participate actively
in a democracy, regardless of specific policy-supporting outcomes.
Rather, it's designed to achieve ends that benefit the
campaign/Administration.

While I agree with a lot of what the Administration hopes to achieve,
I'm ambivalent about what I perceive as the "yoking up" of a
volunteer workforce. Rather than the priority being to cultivate
legions of smart, empowered thinkers, actors, and decision-makers --
without whom are democracy is a farce.

I personally hope this shifts, and if it does, it will indeed be the
most radical administration in the history of our country. Because it
will be about empowering people to make their own decisions and
inspire them to engage -- but stop short of telling them HOW.

And to me, that's the most interesting challenge for designers.

caveat: of course in our worklives we sometimes will have to
"guide" users and tell them what to do. I have done some things I
consider fairly heinous interns of respecting the humanity and
autonomy of "users."  I also deliberately do otherwise every chance
I can. I'm suggesting, basically, to consider subversion by way of
creating experiences that value simplicity but acknowledge underlying
complexity and individual choices and empowerment. Something like that
:)


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36296


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