Those are some of the best strategy questions I've ever heard. We tend to
work from product idea on, not from strategy. I do think at least a vague
understanding of strategy is important for designers. The problem of course,
is that strategy is such a wide encompassing topic.

In the same vain, I do think designers should also understand at least the
basic of business. That is, making money.

Peter

On Sun, Jan 4, 2009 at 11:20 PM, Andrew Otwell <[email protected]> wrote:

> >
> > So when I ask, what should interaction designers know about strategy?
> > You respond...
>
>
> The other answers seemed to focus on strategy for a design firm ("how do we
> get and retain more and better clients") or strategy for selling design to
> clients ("how do we convince clients to value our services more?") I don't
> think that's what Dan's asking for here, and IMO those topics don't belong
> in an introductory primer to IxD. Those are also topics that have been
> covered in depth by the consulting industry in general.
>
> Here are some things I've either always wondered about, or learned about
> only through osmosis or just asking a lot of dumb questions:
>
>   -  How is it that a great idea for a product or service might not be
>   appropriate for a company at a certain point, or at all? Or, how does
>   strategy think about complementary products or ideas?
>   - How are competitors analyzed? What characteristics of competition might
>   suggest a  product or service would be successful, or fail?
>   - How are markets determined? When is it best to be a first-mover vs.
>   fast follower vs. "best of breed"?
>   - What does pricing have to do with all of this? Pricing is a serious
>   black art (some might say "shot in the dark"), but when does free vs.
> cheap
>   vs. expensive matter, and what are the advantages of each?
>   - How are ideas and innovations worked into an overall strategy? Often
>   "strategy" seems to mean "we have a great idea for Widget 2.0", but how
> does
>   strategy affect the less-tangible process of innovation and development
>   inside a company? How is the sausage made?
>   - Finally and perhaps most importantly: what does "a strategy" look like?
>   Is it a diagram? A narrative document? A phrase that the CEO repeats at
>   every chance? A spreadsheet of numbers? None of these? Most of the time,
>   when you ask "and how does this fit into the overall strategy", there's
> not
>   going to be a plain-language answer. In the absence of clarity, what do
> you
>   look for to figure out what the strategy is?
>
> Andrew
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... [email protected]
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>



-- 
me: http://petervandijck.com
blog: http://poorbuthappy.com/ease/
global UX consulting: http://290s.com
free travel guides: http://poorbuthappy.com
US: (+1) 201 467-5511
Belgium: (+32) 03/325 88 70
Skype id: peterkevandijck
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to