it's the same problem with Heuristics-- if you ONLY get the short version,
it is meaningless and doesn't stick. But if it is a shortcut to the longer
version, which has at least been shared if not (preferably) co-created with
a larger team, than it is invaluable.

On Mon, Jan 5, 2009 at 1:25 PM, mark schraad <[email protected]> wrote:

> I really dislike 10 word summaries of complex issues. Its most often a
> disservice and inaccurate.
>
> Abstracts work really well when done right (but rarely are outside of
> academia). Keywords and subject headers can help... but If it is important
> to you... take the time.
>
> Mark
>
>
>
> On Jan 5, 2009, at 4:18 PM, Christina Wodtke wrote:
>
>  a heuristic is a short sentence that represents a larger body of
>> experience.
>> same for strategy-- your six pages should be summerizable to everyone
>> working on the IxDA can quickly make choices that pushes the IxDA in the
>> right direction. They can't carry six pages around in their heads.
>>
>> How about, "self promoting, self educating, self-replicating digital
>> interaction community"? or better yet, "self sufficiant interaction design
>> community" (not having read the six pages...)
>>
>> On Mon, Jan 5, 2009 at 9:56 AM, Will Evans <[email protected]> wrote:
>>
>>  1 sentence for a strategy?
>>> I wrote a draft of the strategy document for IxDA new community platform
>>> and it was 6 pages. It starts with the context, moves quickly through the
>>> value and purpose of the organization and then breaks the strategy into 3
>>> major themes with objectives, goals, representative projects and metrics
>>> by
>>> which to measure success/failure. I don't know how kosher it is to share
>>> that strategy document - but I am rather certain that it's a
>>> balls-to-the-wall stellar document the likes of which would make Porter
>>> himself green with envy and kneel down to kiss my ring.
>>>
>>> ~ will
>>>
>>> "Where you innovate, how you innovate,
>>> and what you innovate are design problems"
>>>
>>>
>>>
>>> --------------------------------------------------------------------------------
>>> Will Evans | User Experience Architect
>>> tel: +1.617.281.1281 | [email protected]
>>> http://blog.semanticfoundry.com
>>> aim: semanticwill
>>> gtalk: semanticwill
>>> twitter: semanticwill
>>>
>>>
>>> --------------------------------------------------------------------------------
>>>
>>>
>>>
>>> On Jan 5, 2009, at 12:30 PM, Christina Wodtke wrote:
>>>
>>> Andrew, this is easily the smartest post on the topic. These questions
>>> are
>>> ones I also had to work through so I could step into my current role
>>> which
>>> involves shaping strategy. I'm a book person. some books I found
>>> invaluable
>>> in this journey
>>>
>>> 'What the CEO Wants You to Know'
>>> 'Strategy Safari'
>>> 'Four steps to Epiphany' (particularly recommended)
>>> 'Innovator's Dilemma'
>>>
>>> I also found Art of the Start useful for entrepreneurship.
>>>
>>> The SVPG.com blog is terrific for seeing the other side of product
>>> design.
>>> This post in particular, speaks to your first question
>>> http://www.svpg.com/blog/files/assessing_product_opportunities.html
>>> "1. Exactly what problem will this solve? (value proposition)
>>> 2. For whom do we solve that problem? (target market)
>>> 3. How big is the opportunity? (market size)
>>> 4. What alternatives are out there? (competitive landscape)
>>> 5. Why are we best suited to pursue this? (our differentiator)
>>> 6. Why now? (market window)
>>> 7. How will we get this product to market? (go-to-market strategy)
>>> 8. How will we measure success/make money from this product?
>>> (metrics/revenue strategy)
>>> 9. What factors are critical to success? (solution requirements)
>>> 10. Given the above, what's the recommendation? (go or no-go)"
>>> I actually printed this and hung it on my cube, I think it's so
>>> important.
>>>
>>> Pricing is a black art. I spent a ton of time researching it, and it's
>>> quite
>>> difficult. Chris Anderson's latest Wired article on Free though, sheds
>>> some
>>> light on how to make free work.
>>>
>>> As for the last question, at LinkedIn it does get boiled down to a
>>> sentence.
>>> I've long been a fan of memes, because you can carry them around with
>>> you.
>>> I
>>> think if strategy is not put into the form of a meme, it can't be
>>> internalized and executed by the entire company, and thus can't be
>>> executed
>>> at all.
>>>
>>> On Sun, Jan 4, 2009 at 2:20 PM, Andrew Otwell <[email protected]>
>>> wrote:
>>>
>>>
>>> So when I ask, what should interaction designers know about strategy?
>>>
>>> You respond...
>>>
>>>
>>>
>>> The other answers seemed to focus on strategy for a design firm ("how do
>>> we
>>>
>>> get and retain more and better clients") or strategy for selling design
>>> to
>>>
>>> clients ("how do we convince clients to value our services more?") I
>>> don't
>>>
>>> think that's what Dan's asking for here, and IMO those topics don't
>>> belong
>>>
>>> in an introductory primer to IxD. Those are also topics that have been
>>>
>>> covered in depth by the consulting industry in general.
>>>
>>>
>>> Here are some things I've either always wondered about, or learned about
>>>
>>> only through osmosis or just asking a lot of dumb questions:
>>>
>>>
>>>  -  How is it that a great idea for a product or service might not be
>>>
>>>  appropriate for a company at a certain point, or at all? Or, how does
>>>
>>>  strategy think about complementary products or ideas?
>>>
>>>  - How are competitors analyzed? What characteristics of competition
>>> might
>>>
>>>  suggest a  product or service would be successful, or fail?
>>>
>>>  - How are markets determined? When is it best to be a first-mover vs.
>>>
>>>  fast follower vs. "best of breed"?
>>>
>>>  - What does pricing have to do with all of this? Pricing is a serious
>>>
>>>  black art (some might say "shot in the dark"), but when does free vs.
>>>
>>> cheap
>>>
>>>  vs. expensive matter, and what are the advantages of each?
>>>
>>>  - How are ideas and innovations worked into an overall strategy? Often
>>>
>>>  "strategy" seems to mean "we have a great idea for Widget 2.0", but how
>>>
>>> does
>>>
>>>  strategy affect the less-tangible process of innovation and development
>>>
>>>  inside a company? How is the sausage made?
>>>
>>>  - Finally and perhaps most importantly: what does "a strategy" look
>>> like?
>>>
>>>  Is it a diagram? A narrative document? A phrase that the CEO repeats at
>>>
>>>  every chance? A spreadsheet of numbers? None of these? Most of the time,
>>>
>>>  when you ask "and how does this fit into the overall strategy", there's
>>>
>>> not
>>>
>>>  going to be a plain-language answer. In the absence of clarity, what do
>>>
>>> you
>>>
>>>  look for to figure out what the strategy is?
>>>
>>>
>>> Andrew
>>>
>>> ________________________________________________________________
>>>
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