Back in the day I spent a lot of time studying/thinking/teaching critique methods - it really comes down to showing people how to have useful design conversations. Or if you're running the session, how to play the facilitator role well.
After much work on this, one critique of all the work on teaching people critiquing is how it's really something you have to see and experience. Until you've witnessed one done well, no amount of essays or articles help all that much. You'd get much more mileage out of being a fly-on the wall at some other teams' critiques or design meetings, than any essay. Any designer who watches 3 different critique sessions, done by 3 different teams, will be able to sort out for themselves what makes good ones good and bad ones bad, and will have more conviction for doing the good things since they will have first hand experience witnessing them working, something no essay or book can provide. -Scott Scott Berkun www.scottberkun.com -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Mark Pawson Sent: Monday, January 12, 2009 12:06 PM To: [email protected] Subject: Re: [IxDA Discuss] Peer Review in User Experience Design I'm not sure if this is exactly what you want but Scott Berkun's article reminded me of this one. http://www.uie.com/articles/critique/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
