Back in the day I spent a lot of time studying/thinking/teaching critique
methods - it really comes down to showing people how to have useful design
conversations. Or if you're running the session, how to play the facilitator
role well.

After much work on this, one critique of all the work on teaching people
critiquing is how it's really something you have to see and experience.
Until you've witnessed one done well, no amount of essays or articles help
all that much. 

You'd get much more mileage out of being a fly-on the wall at some other
teams' critiques or design meetings, than any essay. Any designer who
watches 3 different critique sessions, done by 3 different teams, will be
able to sort out for themselves what makes good ones good and bad ones bad,
and will have more conviction for doing the good things since they will have
first hand experience witnessing them working, something no essay or book
can provide.

-Scott

Scott Berkun
www.scottberkun.com 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Mark
Pawson
Sent: Monday, January 12, 2009 12:06 PM
To: [email protected]
Subject: Re: [IxDA Discuss] Peer Review in User Experience Design

I'm not sure if this is exactly what you want but Scott Berkun's article
reminded me of this one.
http://www.uie.com/articles/critique/

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