I would be curious to hear what tools colleagues do use for prioritization
of ideas.  The key issue here is what the criteria are for choosing ideas.
In the early stages of ideation, the criteria might be different for
choosing what to consider further (the 10 ideas out of 300) versus what to
consider when you move into detailed design.

Some general methods for prioritization are:

1.  The monetary method where a sample of people are given a fixed amount of
"money", a list of ideas or requirements along with their relative costs and
then asked to "buy" the things of most value.
2.  The criterion matrix where you list the criteria (weighted or
unweighted) and then calculate a score with the top scores meeting more of
the criteria.
3.  Q-sorting where you ask people to sort on an important criteria on a
scale ranging from low to high.
4.  Private voting for the best ideas
5.  Public voting for the best ideas (red dots on the best ideas)
6.  Consensus
7.  Decision by a leader
8.  Decision by another group
9.  The  target method (good for a first cut between good and not-good idea)

In braindrawing exercises, the design team would look at lots of sketches
and mark ideas that seem worth pursuing which would be consensus or voting
and would then have a product team do a second level of prioritization on
specific criteria.

What other techniques do people use?  This is something that doesn't seem to
get discussed much.

Chauncey

On Mon, Jan 19, 2009 at 12:41 PM, christine chastain <
[email protected]> wrote:

> More than the issue of "how many ideas", I always end up without adequate
> prioritization mechanisms/tools by which to decide alternatives to choose
> for inclusion in the iteration process.
>
> On Mon, Jan 19, 2009 at 7:31 AM, Dave Malouf <[email protected]> wrote:
>
> > I take the pop-corn in the microwave approach to this. take it out
> > when the pops start to happen infrequently. But as Jonas says usually
> > other factors create limitations before this.
> >
> > BTW, sketching/exploration, is not to create "alternatives" and
> > "iterations" but is a ideation generation process. Even though you
> > do 100 sketches, only 10 concrete ideas may come out of the process.
> >
> > -- dave
> >
> >
> > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> > Posted from the new ixda.org
> > http://www.ixda.org/discuss?post=37356
> >
> >
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